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World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. Since its release in 2004, it has become one of the most influential and successful video games in history, shaping the MMO genre through its expansions, evolving gameplay systems, competitive raiding scene, esports events like BlizzCon and AWC, and a vast cultural impact including novels, merchandise, and media adaptations. More Less
Sep 2, 2001
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At the European Computer Trade Show in London, Blizzard Entertainment officially announced World of Warcraft, a massively multiplayer online role-playing game set in the Warcraft universe, surprising fans who expected Warcraft IV.
Image source: World of Warcraft
Mar 1, 2004
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Blizzard began limited alpha testing of World of Warcraft, inviting a small group of players to test the game's core systems, races, classes, and the continents of Azeroth and Kalimdor.
Mar 18, 2004
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The open beta phase for World of Warcraft began in North America, drawing hundreds of thousands of applicants and allowing millions of players to experience the game before its official release.
Nov 23, 2004
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World of Warcraft was released in North America and Australia on the ten-year anniversary of the original Warcraft. It quickly became a phenomenon, selling over 240,000 copies in its first day.
Image source: World of Warcraft
Feb 11, 2005
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Blizzard released World of Warcraft across Europe with servers in multiple countries and language support, dramatically expanding the game's international player base.
Jun 6, 2005
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World of Warcraft launched in China through operator The9, tapping one of the world's largest gaming markets and eventually contributing millions of subscribers to the game's total.
Dec 1, 2004
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Shortly after launch, Blizzard opened its first 40-player raids, Molten Core and Onyxia's Lair, establishing the endgame raiding culture that would define the MMO genre for years.
Image source: Nuclear meltdown
Jun 7, 2005
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Patch 1.5 introduced structured PvP battlegrounds, including Warsong Gulch and the massive 40-versus-40 Alterac Valley, giving Horde and Alliance players organized large-scale combat.
Sep 13, 2005
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A programming bug allowed the contagious 'Corrupted Blood' debuff from Zul'Gurub's Hakkar to spread across Azeroth, killing countless characters and later becoming a famous case study for modeling real-world epidemics.
Image source: Corrupted Blood incident
Nov 30, 2010
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With Patch 4.0.3a, Blizzard merged populations across realms using cross-realm zones, reducing server emptiness and fundamentally changing how players encountered each other in the world.
Jun 28, 2011
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Blizzard introduced the Starter Edition, allowing new players to experience World of Warcraft free of charge up to level 20, lowering barriers to entry and boosting recruitment.
Dec 2, 2014
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Warlords of Draenor replaced flexible raid scaling with fixed-size Mythic difficulty raids, standardizing the top tier of competitive PvE progression for elite guilds worldwide.
Image source: World of Warcraft: Warlords of Draenor
Apr 14, 2015
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Blizzard introduced the WoW Token, letting players purchase game time with real money and sell it for in-game gold, creating a regulated exchange that curbed third-party gold trading.
Aug 26, 2019
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After years of fan demand, Blizzard released WoW Classic, recreating the original 2006-era version of the game, attracting millions of nostalgic subscribers and spawning a dedicated community.
Image source: World of Warcraft Classic
Mar 1, 2005
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Within three months of launch, World of Warcraft surpassed one million paying subscribers in North America alone, an unprecedented milestone for a Western MMORPG.
Jun 1, 2006
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Blizzard announced that World of Warcraft had reached over seven million subscribers worldwide, solidifying it as the most popular subscription-based MMORPG in history.
Oct 4, 2006
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Comedy Central aired the Emmy-winning South Park episode 'Make Love, Not Warcraft,' created with Blizzard's cooperation, cementing World of Warcraft's place in mainstream pop culture.
Image source: Make Love, Not Warcraft
Oct 1, 2010
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Following the release of Cataclysm's pre-patch, World of Warcraft peaked at approximately twelve million active subscribers worldwide, the highest point in its history.
Jan 1, 2017
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Analyst estimates indicated that by this time World of Warcraft had generated over nine billion dollars in revenue since launch, making it one of the highest-grossing video games ever made.
Oct 9, 2019
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Blizzard suspended Hearthstone player Chung Ng Wai ('Blitzchung') after his post-match political statement about Hong Kong, sparking global backlash, boycotts, and debates about free speech in gaming.
Image source: Blitzchung controversy
Feb 19, 2021 - Feb 20, 2021
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Due to the COVID-19 pandemic, Blizzard held BlizzConline, a free online-only event where it revealed upcoming World of Warcraft content, including the Chains of Domination update.
Image source: BlizzCon
Jul 20, 2021
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California's civil rights agency sued Activision Blizzard over allegations of widespread harassment and discrimination, prompting employee walkouts, executive departures, and industry-wide reckoning at the company behind World of Warcraft.
Image source: California Department of Fair Employment and Housing v. Activision Blizzard
Jan 16, 2007
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The Burning Crusade launched, adding the shattered realm of Outland, the Draenei and Blood Elf playable races, flying mounts, and a level cap increase to 70, selling 2.4 million copies in its first day.
Image source: World of Warcraft: The Burning Crusade
Nov 13, 2008
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Wrath of the Lich King sent players to Northrend to confront the Lich King Arthas Menethil, adding the Death Knight hero class, achievements, and raising the level cap to 80. It sold 2.8 million copies on day one.
Image source: World of Warcraft: Wrath of the Lich King
Dec 7, 2010
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Cataclysm reshaped Azeroth itself as Deathwing ravaged the old world, revamping classic zones, adding Worgen and Goblin races, archaeology, and guild leveling while raising the cap to 85.
Image source: World of Warcraft: Cataclysm
Sep 25, 2012
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Mists of Pandaria introduced the continent of Pandaria, the Monk class, Pet Battles, and the neutral Pandaren race, along with a new talent system overhaul and a raised level cap of 90.
Image source: World of Warcraft: Mists of Pandaria
Nov 13, 2014
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Warlords of Draenor transported players to an alternate-universe Draenor to battle the Iron Horde, introducing garrisons, boosted character creation, and a level cap of 100. It sold 3.3 million copies in its first day.
Aug 30, 2016
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Legion focused on the Burning Legion's invasion, adding the Demon Hunter class, Artifact weapons, the Broken Isles, world quests, and Mythic+ dungeons, widely praised for revitalizing the endgame.
Image source: World of Warcraft: Legion
Aug 14, 2018
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Battle for Azeroth reignited the Horde–Alliance war, adding the continents of Kul Tiras and Zandalar, allied races, island expeditions, and warfronts, with a new level cap of 120.
Image source: World of Warcraft: Battle for Azeroth
Nov 23, 2020
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Shadowlands took players into the afterlife realms ruled by the four Covenants, featuring Sylvanas Windrunner's assault on the Jailer's domain, a level squish to 50, and the new level cap of 60.
Image source: World of Warcraft: Shadowlands
Apr 19, 2022
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Blizzard unveiled Dragonflight, returning to the dragonflights of Azeroth with the Dracthyr Evoker race-class, dragonriding mounts, and sweeping user interface and talent system overhauls.
Image source: World of Warcraft: Dragonflight
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